Why Police Don’t Arrest Players For Speeding

Los Santos police officers can be quite aggressive when on Grand Theft Auto 5 players’ tails, but they don’t seem to mind speeding. Many actions can earn players a Wanted Level in GTA 5, but speeding alone doesn’t catch the police’s attention, and one theory suggests it’s because players aren’t actually speeding at all.

The police Wanted Level is one of GTA games’ key features, as it provides a consequence for the series’ titular car theft and other crimes. The more severe the crime players commit, the more attention they’ll attract from police, culminating in roadblocks, helicopters, SWAT-like reinforcements, and heavy gunfire at the highest Wanted Level of five stars. In GTA 5, police are rather inconsistent, as actions like standing on top of a Mount Chiliad cable car will cause a two-star Wanted Level, but killing a pedestrian will only result in a one-star rating.

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Related: GTA 5: Why Was There No Single-Player DLC?

Crashing a car at high speeds will also get players a one-star Wanted rating, but speeding on its own – even if done right in front of an officer – won’t cause any trouble. Since simply standing in the wrong place can make GTA 5′s cops kill a player, it might be reasonable to assume speeding isn’t a crime in GTA’s universe. One GTA player, however, has a different explanation.

Why GTA 5 Players Don’t Get Wanted Levels For Speeding

Explosion in Grand Theft Auto V

While the inconsistency of Los Santos’ laws might be one of the many things in GTA 5 that make no sense, police’s lack of care for speeding could be explained by the way time works in GTA’s “HD Universe” games. In-game speed is calculated based on real-life miles and time, so if a player is traveling at 90 mph in the game, it will take them one real-life hour to travel 90 miles. But days in GTA pass much quicker than in real life: an in-game day goes by in just 48 real-life minutes. As Reddit user TomJSlade pointed out, that means every hour of in-game time plays out over the course of only two real-life minutes. So, in one real-life hour, it actually takes the player 30 in-game hours to travel that 90 miles. Therefore, even though the player thinks they’re speeding, they’re actually only traveling at an extremely conservative 3 miles per in-game hour.

User SvenHudson replied with a counterargument to this theory, but it has an even more bizarre implication for GTA’s world. When players are given a timed task, the timer clocks real-life minutes, meaning each real-life minute could actually equal an in-game one. But since days in GTA 5 still pass in 48 real-life minutes, that would mean GTA’s days really are only 48 minutes long, in both real- and in-game time. Perhaps, then, Grand Theft Auto’s world is set in an alternate-universe Earth that’s much smaller than the real-life one, completing its full rotation in only a matter of minutes.

Next: Does Grand Theft Auto 6 Need Multiple Playable Characters?

Grand Theft Auto 5 released on September 17, 2013, for PlayStation 3 and Xbox 360, on November 18, 2014, for PlayStation 4 and Xbox One, and April 14, 2015, for PC.

James Bond Should Drop One Tradition After No Time To Die

Red Dead Redemption 2 Comes to Xbox Game Pass and That’s Amazing

Rockstar Games’ incredible Red Dead Redemption 2 is coming to Xbox Game Pass this May, instantly making it one of the biggest reasons for consumers who haven’t already subscribed to the service to do so. Red Dead Redemption 2 is one of the most important games of its generation and was critically praised for its story-telling, open world experience, and attention to detail when it came to its wide cast of outlaws and cowboys.

The same type of praise has been heaped on Microsoft’s Xbox Game Pass service, too. The subscription-based feature allows consumers access to an impressive games library for a nominal monthly fee, and has been continuously improved by the company in the build-up to the Xbox Series X release this holiday season. Xbox Game Pass has been at least partially responsible for the Xbox One’s resurgence in its later years, too, offering consumers an incredible deal on an attractive games library that balances out the initial cost of purchasing a console. Games like The Outer Worlds are currently available on the service, which curates titles both old and new – and will now be adding a massive juggernaut to its offerings.

Related: Rockstar Has Been Working On Studio Problems After Red Dead Redemption 2 Controversy

Xbox announced earlier today on Twitter that Red Dead Redemption 2 on Xbox Game Pass was becoming a reality this May 7, 2020. Despite having released in 2018, the title has remained one of the most popular across all its platforms, and is a major get for Xbox in the late stages of this console generation. The game will take its place alongside many other lucrative Xbox Game Pass titles that now help consumers justify a monthly subscription for games, and will no doubt incentivize many more customers in giving the service a try.

It’s one of the biggest titles to be added to the service ever, and Red Dead Redemption 2 on Xbox Game Pass can’t be understated, even this late into the game. With both Microsoft and Sony gearing up for the Xbox Series X and PlayStation 5 respectively, there have been lulls in release windows that have been even further compounded by delays. Giving fans something to do – and something that keeps them playing on a specific platform – is a huge boon for Xbox heading into this summer.

Of course, Red Dead Redemption 2 on Xbox Game Pass is, all things considered, a little late – the game scored so incredibly well and was talked about so frequently that most people who wanted to play it have done so already. Still, a renewed discussion about one of this generation’s best could bring a new swath of people into the Red Dead Redemption 2 community and, as a nice little bonus for Microsoft, onto the Xbox One just before the company attempts to break ground with the Xbox Series X.

Next: What GTA 6 Can Learn from Red Dead Redemption 2

Source: Xbox Game Pass/Twitter

Jurassic World Aftermath Could Be The Survival Game We Never Got

Do New GTAs Need Multiple Playable Characters?

Grand Theft Auto 5′s three protagonists seemed to mark a new direction in how the Grand Theft Auto franchise tells its stories, and it’s unclear if and how Rockstar will go back to just one for Grand Theft Auto 6. A Grand Theft Auto 6 without multiple playable characters could feel like a return to form for the series, but it could also feel like a significant step back.

While Grand Theft Auto’s four earliest games featured many protagonists and allowed players to select one from among them, every game from Grand Theft Auto 3 through Chinatown Wars told the story of a single playable character. GTA 5′s three protagonists changed that. Since each character had a unique personality and background, Rockstar was able to tell a more varied story, hopping between scenes and environments that made sense for each character’s goals and demeanor.

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Related: GTA 6 Insider Says Next Grand Theft Auto Story Is Already Finished

Although many supposed leaks have been proven false or are otherwise mostly groundless, there’s been speculation and rumor that GTA 6 will span multiple time periods and could take place in multiple cities. Even disregarding the rumors themselves, these seem like perfectly reasonable story scenarios, and they certainly sound like perfect setups for multiple playable characters. The question, regardless of the exact story, is whether future GTA games should always have more than one protagonist in the wake of GTA 5 – especially in a world where a game like Watch Dogs: Legion is potentially pushing the envelope on how video games can use multiple perspectives to tell a story.

Will GTA 6 Have One Or Multiple Playable Protagonists?

GTA 5's Canon Ending

Although it’s possible GTA 6 could tell its story from the view of just one protagonist, it’s highly unlikely. Rockstar hasn’t produced a game with just one playable character since GTA 4, and even that game had alternate playable characters in its two story DLCs, The Lost and Damned and The Ballad of Gay Tony. Red Dead Redemption featured a second playable character during its epilogue, as did Red Dead Redemption 2. It seems the developer has accepted the idea of using multiple protagonists as its way of telling unique stories, and it’s certainly seen success with that technique, as all of these games’ stories have received praise.

Using multiple characters to tell a cohesive narrative allows Rockstar to explore diverse perspectives, which is yet another reason GTA 6 will probably have more than one playable character. Given trends in the gaming industry toward supporting this kind of diversity, it’s also likely that there may be a female protagonist in GTA 6. Still, a portion of the GTA fan base could take issue with GTA 6 if its only protagonist was a woman, so in the interest of making as many sales as possible, it’s also likely GTA 6 would provide other playable characters in addition to at least one woman.

After GTA 4 and 5 and Red Dead Redemption 1 and 2, it’s hard to imagine any GTA 6 plot that would feature only one main character. With enough effort, the talent at Rockstar could reasonably tell a compelling story with just one – as have many big-budget games like Horizon: Zero Dawn or God of War – so it doesn’t necessarily need multiple playable characters, but there’s almost an unspoken expectation that it should. That being said, GTA 6 will reportedly be “moderately sized” at launch and expanded with DLC, so perhaps Rockstar will return to a Lost and Damned model. If so, Grand Theft Auto 6 would ultimately tell a story from multiple perspectives, but it would only deliver its other protagonists after players have experienced a story told from just one.

Next: Theory: Grand Theft Auto 6’s Protagonist Is From GTA 4 & 5

Star Trek: Sisko Meeting Kirk Was Much Better Than Picard

Quest for Mata Nui Is A Free Fan-Made Open World Lego RPG

A new trailer has been released earlier today for a fan-made RPG based on Lego’s classic Bionicle franchise, titled Bionicle: Quest for Mata Nui. Created in 2001 to bolster the Technic division of Lego building toys, Bionicle would carry on for multiple years and become one of the company’s most successful and popular product lines, paving the way for several other original properties like Ninjago and remaining fondly remembered well after its first cancellation back in 2010.

Initially set on the mystical island paradise of Mata Nui, Bionicle followed six legendary heroes, called Toa, as they banded together and used their elemental powers to battle a dark entity known as the Makuta, who threatened all of existence. The storyline would expand in later years, branching out into several new locations and adding a multitude of characters. It would be told via a monthly comic series by DC Comics, four direct-to-video animated movies and a number of video games such as 2006’s Bionicle Heroes and the extremely popular Flash-animated online RPG that many refer to as the definitive Bionicle experience, which was playable on Lego’s website during the franchise’s early heyday.

Related: This LEGO Ideas Banjo-Kazooie Figure Is Sweeter Than Honey

Now, a group of devoted fans is looking to recapture that magic with their new passion project, an open-world RPG titled Bionicle: Quest for Mata Nui, which apparently took six years to make. A trailer for the game was posted to YouTube earlier today, showing the original group of Toa as they transverse the vastly diverse landscapes of the titular island and battle the wild creatures known as Rahi as they try to gather the mystical Kanohi masks, which grant them new abilities. Check out the trailer below:

Aside from a short-lived, two-year-long reboot in 2015 which spawned an equally short-lived Netflix animated tie-in series, the Bionicle franchise has remained quite dormant since coming to a close almost ten years ago, only getting a brief mention in 2014’s The Lego Movie and little else. Despite this, the franchise still retains a passionate fanbase to this day, with Bionicle being frequently requested to get a Traveler’s Tales-developed Lego game or movie adaptation, though Lego hasn’t given any indication of either being considered even as the company looks to established properties like Super Mario Bros in recent years.

However, the Bionicle: Quest for Mata Nui fan game might change that, should it prove popular with the online gaming community. The graphics shown in the trailer are truly stunning, easily on par with modern Lego games, and the attention to detail in bringing the tropical world of Mata Nui to life shows that the people behind the project are genuinely knowledgeable and enthusiastic about this beloved franchise. Players with fond memories of playing with Lego’s Bionicle figures in their youth might take a look at Bionicle: Quest for Mata Nui for an intriguing blast from the past.

Next: The LEGO Movie 2’s Big Twist Doesn’t Make Any Sense – Or Does It?

Source: YouTube

GTA 6 Insider Says Next Grand Theft Auto Story Is Already Finished

Games Inbox: What is the best PS4 Sony exclusive?

Horizon Zero Dawn – too formulaic? (pic: Sony)

The Wednesday Inbox discovers what virtual reality looked like in the 90s on Tomorrow’s World, as one reader discovers Journey.

To join in with the discussions yourself email [email protected]

Popular formula
I’ve really enjoyed the Sony formula exclusives this gen. Roughly, I think that formula means a third person action adventure that riffs off Naughty Dog and Ubisoft world maps. God Of War, Horizon Zero Dawn, and Marvel’s Spider-Man have all highly entertained me, not got around to Days Gone yet. But I do agree with the criticism that the many of the elements that make up their totality are average and the games are greater than the sum of their parts.

Horizon’s main story was really good and played out excitingly and the robot dinosaur fights were fun as hell. But the combat isn’t that nuanced and upgrading was pretty standard. The world was beautiful to look at but was shallow with dull, uninspired side-questing and a barrage of collectibles. God Of War fared better with more nuanced combat and side quests but they were still below any kind of industry high water mark. The role-playing game upgrade element was a mess, enemy variety and bosses was a big weakness. Spider-Man nailed the movement of swinging around as Spider-Man but probably felt the most generic of all the Sony formula games.

Horizon Zero Dawn is probably the first of those games to get a sequel and I will want to see some evolution. All those games had great main story campaigns, but the wider world and mechanics were average to good but never outstanding. I guess what would be nice is if they had Zelda: Breath Of The Wild level world interaction and CD Projekt Red level side-questing. Bit much to ask but the Sony formula games do have to up the ante a bit next gen for me.
Simundo

A new future
RE: Final Fantasy 7 Remake. I personally think the wait was worth it. No, it’s not the whole game but I knew that as it was widely reported years in advance, although that hasn’t stopped people moaning about it. No, it’s not completely like the original but it’s a remake so I wasn’t expecting it to be. But yes, it’s an enjoyable game. I don’t think Square Enix were ever going to please everybody but they have updated it with several big nods towards the original. I’m glad it wasn’t completely turn-based and the combat system is brilliant in my opinion.

The ending excites me as they now have a free reign to go in different directions, although I hope they keep the original story in mind. THAT death is obviously a big topic and maybe it will change but, hand on heart, I hope it doesn’t. It was such a big part of the story and it would be a shame to change it.

I enjoyed playing it and am trying to platinum it now but uni work is getting in the way!
Chris

Sounds familiar
Wondering if you or your glorious readers could help me remember a game I played from waaay back in the mid-90s on the PlayStation 1. You played either a male or female cop sent in to investigate a mansion full of zombies and other monsters.

It had a kind of third person camera angle but with fixed backgrounds, if I remember correctly. I also recall boss fights against a huge snake, and maybe a gigantic spider and a shark at one point. Sorry if that’s not much to go on, but hopefully someone will know it. Cheers!
Fiddlesticks

GC: We’d say maybe Doctor Hauzer, but that was only on 3DO?

E-mail your comments to: [email protected]

Two hours later…
Well that’s Journey finished. An ephemeral yet thoroughly enchanting experience it was. The game very much felt like a celebration of movement, discovery, and non-verbal communication and companionship to me.

The platforming/traversal physics are so tactile and graceful, making the simple act of movement feel joyous. The level design and environments are varied, striking to look at, and fun to navigate. The music, art and cinematography effortlessly achieve the desired effect, and the shared world concept is wonderfully implemented.

I now see why this unique game was many gamers’ choice for the game of 2012, and its respective gen. It’s bold, it’s bountifully beautiful, its ethereal atmosphere and minimalist design, similarly to Ico and Shadow Of The Colussus, is a breath of fresh air.

It’s a journey full of mystery and meaningfulness that will be occupying my mind for many years to come.
Galvanized Gamer

Putting the brakes on
So yes, it looks like my Switch has become a brick for the time being, and I’m gonna have to send it off for repair. Thanks for the info. Yes, it seems the connection issues are similar to the widespread issue that affected early Switches. Although I’ve never heard of the console not charging, which is now what’s happened to mine. I’ve had it 18 months, which means I think it’s out of warranty. (Although I’m sure the EU have some kind of consumer rights for such products that last two years?)

Anyway, it couldn’t have come at a worse time, just as I was able to invest some real time playing games, what with being stuck at home. Ah well, I’ll have to give my Wii U a dust off and finish some games I never completed. First off, Mario Kart 8 – my god the 200cc cups are hard! You have to actually use the brake to place anywhere. Yes, Mario Kart has a brake button! So if anyone fancies an online race just send me an invite.
SteJFin (NN ID)

The future of the past
I saw this video on YouTube of VR in the 90s on Tomorrow’s World. I had a go on one of these in the 90s in a local arcade. Only problem when I used it was I did not know how to put the headset on correctly, as it was loose on my small head and in this Tomorrow’s World video it shows you how to put it on. The other problem was I had to sit on the edge of the seat in the VR coin-op because somebody had left crisps and a crisp packet on the seat and they had also spilled a drink!

The one I played was a World War I biplane game for about a £1 or £2! I only had one go because it was rubbish because of said reasons above. I didn’t have the Internet then to know how to use it and there was no attendees to show you how to. I have got a PlayStation VR now, which is much better and I have played Astro Bot, Moss, and Batman: Arkham VR on it, which are all very good.

I am going to do some VR gaming while having to social isolate, so I can leave the flat without leaving it, if you know what I mean. I am interested to see what PSVR 2 introduces with the PlayStation 5.
Andrew J.

https://www.youtube.com/watch?v=T2CYLlSn1gA

Digital board
RE: James. Lots of board games now have apps, and there are plenty of websites with recommendations if you have a search online. My personal favourites for playing with friends are Ticket To Ride, Through The Ages, Castles Of Burgundy, Isle Of Skye, Patchwork, and Lords Of Waterdeep.

Most of the apps have tutorials if you’re not familiar with the game, and YouTube channels like Watch it Played and Jon Gets Games feature tutorials for most of these games as well.
drlowdon

Catch up on every previous Games Inbox here

Perfect timing
It’s great reading about how successful Animal Crossing: New Horizons has been and I think it’s fully deserved.

It’s exceeded all my expectations and I’m enjoying it a lot, lot more than I thought I would, where I don’t just play it to relax, I’m thinking about what I’m going to do even when I’m not playing it.

The music, the graphics, the art style, the sound effects are fantastic and combined together create a beautiful, charming and fun atmosphere. I’m really looking forward to the update and it’s great that it’s free.

I think it could even be a game of the year contender, at the end of 2020, when hopefully things have returned to normal. We’ll look back at the lockdown and how Animal Crossing was the perfect game that came at the perfect time.

There’s just something about Nintendo games that no one else can match or recreate. I’ve started playing Splatoon 2 again, which still feels so fresh and different; I’m going to get the Octo Expansion soon.

I’m also looking forward to the Super Mario Maker 2 update and I’m still playing Zelda: Breath Of The Wild despite buying it as a launch title way back in 2017.

For me this lock down would be a lot harder without Nintendo.
wasimr34

Inbox also-rans
Will you be reviewing XCOM: Chimera Squad this week? I am hoping for a console release later this year. The announcement was a surprise to be sure, but a welcome one. Keep up the great work.
Eyetunes

GC: Yes chancellor. We couldn’t say which day though.

Couriers Of Darkness is the funniest name for a serious game I’ve ever heard. Does the word mean something different in America or something?
Croby

GC: The developer is Austrian, so maybe it’s a translation thing.

This week’s Hot Topic
The question for this weekend’s Inbox was suggested by reader Iceman, who asks what game have you played the most so far this year?

Regardless of when it was first released, what game have you racked up the most hours on so far and why? Is it something to do with the coronavirus lockdown or would you have played it that much anyway?

Is it just because it’s a long game or perhaps because it’s an online title that encourages you to play regularly? Or maybe you just haven’t played that many games this year and it wins by default? How does the game fit with your usual tastes and has it influenced you to play any other related titles?

E-mail your comments to: [email protected]

The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length.

You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.

You can also leave your comments below and don’t forget to follow us on Twitter.

MORE: Games Inbox: Final Fantasy 7 Remake worth the wait, next gen game sharing, and Crysis love

MORE: Games Inbox: Assassin’s Creed Ragnarok reveal, Fire Emblem 30th anniversary, and GTA 3 remake

MORE: Games Inbox: PS5 UK price, GTA 6 in instalments, and Nintendo’s dual screen Switch plans

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For more stories like this, check our Gaming page.

GTA 6 story is already finished, map will be ‘huge’ claims leaker

Exactly how far along is GTA 6? (pic: Rockstar Games)

A fan insider has claimed that GTA 6 is much closer to release than previously suggested, as the size of the game map is also disputed.

There still hasn’t been any kind of official announcement from Rockstar Games, but recent reports suggest that GTA 6 is definitely their ‘next big project’, with the question now being exactly how far along the game is.

Journalist Jason Schreier, who was behind the most recent report, stated that the game is still in ‘early development’ and that ‘the next GTA is still a ways away’, but other insiders seem to disagree.

Streamer Chris Liberty93, who is followed by Rockstar and predicted Dan Houser’s departure long before it happened, has stated that Schreier was wrong and that the map will be ‘huge’, with work beginning on GTA 6 in 2014.

According to Liberty93 the story for GTA 6 was already completed before Dan Houser left, which is believable as often the script is the first thing to be finalised in a Rockstar game – with voice actor recording starting almost straight away.

Liberty93 first made the claims on Reddit and, in French, via a livestream, but while the Reddit thread and its replies remain his original post has since been deleted.

Fellow insider TezFunz2 has also suggested that GTA 6 is at least ‘halfway done’ but as respected as they both are in fan circles neither has the clout or the reliability of Schrier (who recently announced he was leaving Kotaku to work at Bloomberg).

More: Gaming

But it may well be that there’s less disagreement amongst the leaks than it first seems. Although Schrier has suggested that the map will start off relatively small for a GTA game it would still be large by any other standards.

And while Houser may have completed the script some time ago, which would technically count as starting development, serious production work, rather than just research and development and technical pre-production, may have begun only recently.

As ever, only an announcement from Rockstar will really clear up what’s going on, which may in turn depend on a full reveal for the PlayStation 5 and/or Xbox Series X first.

Email [email protected], leave a comment below, and follow us on Twitter

MORE: GTA 6 is ‘halfway done’ but will only be ‘moderately sized’ at first claim insiders

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For more stories like this, check our Gaming page.